like " Paranoia " you know exactly what I'm aiming for, if not here a short summary:
Fighting is a possible part of the story, but absolutely negligible.
High grade of realism, including the need to eat, sleep, earn money and shelter.
Intrigues, intrigues everywhere.
There is no set lore, every character receives the lore he / she believes in and every character may keep secrets and/or lie about
himself. The basic idea is to create distrust not only between the players, but between the NPC's and the players as well.
While in D&D the hermit living below the mountain had honest warnings for you, in this game he might be lying to you, keeping
something hidden.
This might go as far as having secret " signs " with the GM - creating even more paranoia and distrust between the players.
To sum it up, it's supposed to be " Tinfoilhat - The game ", and I'd appreciate any kind of input on how to do this (online) the right way.
Welcome to the world of tomorrow.
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